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Sonic mania endings
Sonic mania endings










Sonic Mania looks achingly familiar, to the point where I'm not clear whether or not many assets have been pulled directly from existing Sonic games. If you've played any of the Genesis Sonic titles, Sonic Mania is going to look and feel familiar. Eggman once again steals a collection of powerful gems called Chaos Emeralds, and it's up to Sonic, constant companion Tails the Fox and frenemy Knuckles the Echidna to get them back and defeat Eggman until … well, whenever Sega rolls this whole thing out again. But in its fixation on making a perfect recreation of '90s-era Sonic, some of the series' more egregious recurring problems remain present - with some modern quality-of-life elements nowhere to be found. As a result, Sonic Mania feels like the series' Genesis-period ideas taken to logical extremes, and then some. The result is Sonic Mania, a game that feels slavishly, almost fetishistically devoted to the old-school branch of Sonic gameplay and design. Then Sega gave these same fan developers the keys to its mascot, a partnership between developer Christian Whitehead and studios Headcannon and PagodaWest games. Sega initially shut the project down, but in a move that surprised many, the publisher gave one of these developers the go-ahead to finish a port of Sonic CD for consoles and mobile platforms to generally positive reception. Meanwhile, various fan projects have sought to create new "traditional" Sonic games via hacked-in additions to original game code, as well as completely, faithfully recreated versions of '90s-era Sonics.

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Since then, Sega has tried to reinvent the series over and over, with middling success.

sonic mania endings

While some fans defend the Sonic oeuvre from the Dreamcast onward, the series' best days were behind it, reaching its absolute nadir with 2006's disastrous Sonic the Hedgehog.

sonic mania endings

With the jump to 3D in 1999's Sonic Adventure, the series retained its flash, but something was fundamentally broken in the translation. After the Genesis console faded, Sega went an entire hardware generation without a "proper" flagship Sonic release on the Saturn. Sega has had a nightmarish time trying to rekindle the magic and majesty of its iconic mascot since the blue hedgehog's peak in the '90s. With Sonic Mania, Sega has done the unthinkable for a corporate player in video games: They've given it to the fans.










Sonic mania endings